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Economy & Games

A real Discord economy.

Coins, a bank, a shop you build, and 21 playable games. Name your own currency and tune every payout. Free.

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What members can do

Earn, bank, and risk it

Daily and weekly claims, work, crime and beg. Deposit coins to the bank to put them out of reach, or leave them in the wallet where /rob can reach them.

A shop you define

Build items with a price, a description and a type. An item can grant a role, require a minimum level to buy, and cap how many one member may own. 50 items on the free tier, 200 on premium.

Gambling with real stakes

Wager coins on the built-in games. Rob another member with a success chance you set, and a fine you set for getting caught, so the risk matches your server's tolerance.

21 playable games

Games run through their own command and give the economy something to be spent on beyond the shop.

Built for admins, not just players

  • It is your currency, not ours. Set the currency name and its symbol. A server can run on Credits, Gems or anything else, and every message the bot sends uses it.
  • Tune the payouts to your server's pace. Starting balance, the daily amount, and the minimum and maximum for work are all settings. A large server can dial earnings down so the shop stays meaningful.
  • The bank is the safety valve. Wallet coins are what /rob can take, and banked coins are untouchable. That gives members a real decision instead of a random tax, and it is why deposit exists at all.
  • Every movement is on the record. A transactions command shows where coins came from and went, so a moderator can check a suspicious balance instead of guessing.

Frequently asked

Is the economy module free?+
Yes. Every command, the shop, inventories, coin transfers, item gifting, gambling and the 21 games are on the free tier. Premium raises the shop-item cap from 50 to 200 and nothing else.
Can I rename the currency?+
Yes. Both the name and the symbol are per-server settings, so “Coins” can become whatever fits your server.
How does /rob work?+
It rolls against a success chance you set. A success takes a random 10–30% of the target’s wallet, never their bank. A failure costs the robber a percentage of their own coins, and that percentage is also a setting. Targets holding under 100 coins cannot be robbed.
Can members send each other coins?+
Yes, with transfer for coins and gift-item for inventory items. Both are one-way handoffs. There is no two-way trade where each side puts something up.
What can I sell in the shop?+
Items you define. Each has a price and a type, and can grant a role when used, require a minimum level before it can be bought, and limit how many one member may hold.
Can I turn gambling off?+
⚠️ Not game by game. The economy module can be switched off as a whole from the dashboard, but there is no per-game toggle and no maximum-bet setting. What you can control is how much money enters the economy, through the starting balance and the payout settings.

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Give your server something to spend.

Add Nano in 30 seconds. The whole economy module is free.